Entries in game dev (10)

Thursday
Aug222013

Mage Tower 0.1.4 "Wandering Monster" update released!

 

 

Click below to buy Mage Tower!


 
Desura Digital Distribution

This update brings in strange new creatures towards the tower - monsters and other races that have come to investigate the grand tower you’ve been building. NPCs will cautiously observe, or at least until you dignify their presence with a fireball or a conversation.


Be careful though - they hold grudges, too! If you kill an orc, the next orc to visit will likely hunt down your mages. Talk to them sweetly, and they’ll make polite conversation.


Many new systems have been added to support this interaction, but aside from wandering monsters, there’s an improved notification system, some UI revision, and plenty of bug fixes.


Same as the previous release, Mage Tower is available on Desura. The demo is fully featured, aside from being unable to load previously-saved levels. If pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price.

 

0.1.4 Changes

 

  • Gameplay: Added wandering, attacking, and friendly behaviors for NPCs
  • Gameplay: Added talking behavior for mages
  • Gameplay: Added fireball and lightning spells
  • Gameplay: Added reactions to events for mages and NPCS
  • Gameplay: Added floating mages on 3rd level of Prestidigitation
  • UI: Added floor change button
  • UI: Added faction and NPC detail windows
  • UI: Added notification grouping
  • UI: Added notification jump-to-target
  • UI: Added attack notification
  • UI: Fixed various UI bugs
  • UI: Resized buttons to a reasonable size
  • UI: Added flow layout support
  • System: Added faction opinion changes based on interaction
  • System: Added target tracking for mages and NPCs
  • System: Added ability to damage mages and NPCs
  • System: Added effects that damage an area
  • System: Added unlockable action support
  • Backend: Fixed multiple save bugs
  • Backend: Added Linux support

 


Now that, go download or play the demo, and make sure to give us feedback! The game is available below through Desura.

 

Tuesday
Jan222013

Mage Tower Alpha 0.1.3 "Sleepy Time" update released!

Mage Tower Alpha 0.1.3 Released! 

 

Click below to buy Mage Tower! 

 Desura Digital Distribution

This update adds a few new systems, providing more ways to interact with the world. Time now passes, giving a day/night cycle to the mage's world. Mages get tired the longer they study and work without resting, and they can build beds to rest in. Now that night can fall, mages need to build torches to see what they're doing, and their studying speed will slow in darkness.

Same as the previous release, Mage Tower is available on Desura. The demo is fully featured, aside from being unable to load previously-saved levels. If pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price.

 

0.1.3 Changes

 

  • Building: Added beds (to regenerate fatigue)
  • Building: Added torches (to generate light)
  • System: Added notification system
  • System: Added fatigue for mages
  • System: Light now helps mages study better
  • System: Added a day/night cycle
  • Backend: Upgraded to Unity 4

 


On that note, go download or play the demo, and make sure to give us feedback! The game is available below through Desura.

Tuesday
Nov202012

Mage Tower Alpha 0.1.2 released, available on Desura!

Mage Tower, Now Available on Desura! 

 Desura Digital Distribution

The biggest changes in this version are the additions of studying and desks. Mages will now spend their free time studying, which improves their knowledge. When tasks need to be done, they'll leave their desk and return when finished (if there are enough desks to go around, of course).

This release also marks the availability of Mage Tower on Desura. Loading saved games has now been disabled disabled in the demo, but it is available in the pre-order version from Desura. This means you can play the demo, and if you enjoy it, save your level, buy the game, and reload it later. Otherwise, the demo has all the features of the full game.

If you like the game, please support us by pre-ordering. You can buy it now at a much lower price than during its final release, and it helps us accellerate our development.

 

0.1.2 Changes

  • Building: Prevent building on higher floors
  • Building: Added furniture
  • Building: Added cancelling
  • Building: Can now build next to floors
  • Display: Fixed zoom on high levels
  • UI: Revised mage management screen
  • UI: Added individual mage screen
  • UI: Allowed management of mage's roles
  • UI: Added tooltips
  • System: Added studying, idle tasks for mages
  • System: Mages now increase their knowledge
  • Backend: Changed file structure to greatly compress file
  • Demo: Can now save, but not load
  • Bugfix: Cancelling out of mage manager doesn't crash game
  • Bugfix: Out of bounds handled
  • Bugfix: Various visibility issues resolved
  • Bugfix: Allow building on lower floors
  • Bugfix: Handles large amount of blocks placed at once
  • Bugfix: Many loading issues resolved

On that note, go download or play the demo, and make sure to give us feedback! The game is available below through Desura.

Desura Digital Distribution

Friday
Oct052012

Mage Tower Alpha 0.1.1 released!

Not a ton of new features in this release, but more bug and UI fixes than what could fit into a bag of holding. Some of the highlights include:

0.1.1 Changes

 

  • Bugfix: Can now build on upper levels
  • Bugfix: Mages can't get stuck in walls (or at least, one major case was fixed)
  • Bugfix: When mages run into walls, they realize the error of their ways and figure out where to go
  • Bugfix: Mages will now find the shortest route
  • Bugfix: Mages don't try to build something unless it has supporting structure
  • Bugfixes: A bunch of other tiny things along the way
  • UI: When using the menus or pressing [Escape], the current tool resets
  • UI: Added buttons for movement and rotation (zoom controls...just ignore those)
  • UI: When no tool is selected, the world can be dragged around
  • UI: You can now build on top of blocks that don't yet exist, queueing your building plans.
  • Backend: Added rigorous automatic testing to better handle bugs

 

We have quite a list of future fixes in the current version, but we think it's stable enough now that we can add another feature or two to add more gameplay. Go download or play the demo, and make sure to give us feedback!

Monday
Aug272012

Announcing: Mage Tower!

After months of development on the prototype, we're excited to reveal what Codename: Jenga really is!

Take the depth of Dwarf Fortress, add a bunch of lazy mages, and update the interface to modern standards? That's Mage Tower in a nutshell. We're starting small and building it bigger and bigger, and you'll be able to play it the entire time!

Many companies nowadays allow users to buy early versions of a game during alpha or beta. Soon, Mage Tower will be following that path, allowing you to pre-purchase the game and play it immediately, rather than wait until it's complete. For now, a demo is available.

There's a LOT we want to add to the game, but we're a small team, so it will take a while to get through the list. For now, here's what you can look forward to:

 

  • Mages with character! Their own interests, knowledge, and traits
  • Villages, dungeons, dragons, and mines!
  • Magic! Enchantments, golems, mind tricks, and explosions
  • Collossal towers floating in the sky
  • Powerful magic that carries risk as well as reward...

 

We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.